ItemOpt - The ItemOpt setting (list or sticky again) ItemKind - Item number from the items list (see Clust3r's list or the sticky) NpcsIdx NSetIdx ItemKind ItemOpt ReputationClass DurationIdx Price NpcsIdx - Index number from the first list NpcsIdx NSetIdx TargetIdx LV Fee Typeįirst column is the same, 0 and increments IsRangeCheck - ? Normally means "trigger NPC when in range" ? Type - ? 6 means warp probably, a real NPC Index - Pretty sure this is the NPC sprite ID The numbers in the first column, in this case, always start at 0 and increment by 1. NpcsIdx NSetIdx ItemKind ItemOpt ReputationClassĝurationIdx PriceĢ6ĕ0ē7đ2ē0ēĐĒ4000The first section is the NPCs, their types and positions. I don't know all the values yet but there is enough here to do some basic things like shopt editing/creating. Code: -Ĥ - Force Archer Class Rank 0 (Don`t use)ĥ - Force Shielder Class Rank 0 (Don`t use)Ħ - Force Blader Class Rank 0 (Don`t use)ġ58 - Force Blader Class Rank 19 chacinaĬode: I have not seen much about NPC editing posted so hopefully this will help anyone that is stuck.
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